

The co-op mode is a survival style mode for four players. One thing I really enjoyed was that all the characters weren't just human, some were mutated. There are also skills, boosts, and several other tweaks that can be made to your character to customize it to your liking. It appears as if most characters will be locked and you'll earn a form of currency for playing to purchase new ones.

On top of this there dozens of characters that you can pick from that each have defined class roles like healer, damage dealer, and support. As you play the game's modes you'll earn weapon parts and blue prints to craft new weapons to bring into the game. Like the Dead Island series that Epidemic is based on, weapons, loot and crafting items are the focus for the free to play game. As these impressions are based on early beta versions of the game, a lot of this could change, but there's a good base here to get an idea what Deep Silver has planned. To our surprise there's also a dedicated co-op horde mode built into the game for four players. Deep Silver, looking to capitalize on the free to play market, have created a game that blends their series with MOBAs and to some degree, action RPGs.

When Dead Island: Epidemic was announced, many scoffed at the change in genre for the franchise.
